网络灰表面 网络释义 1. 灰表面 ...四 表面 (diffuse surface) 漫灰表面(diffuse gray surface) a 磁场强度 (rnagnetic íntensity) 导率 (magnetic permeability)... wenku.baidu.com|基于 1 个网页
diffuse‐specular gray surfacesenclosureMCRT methodradiation distribution factorthermal radiationThis chapter introduces the concept of the radiation distribution factor, defined as the fraction of power emitted from one surface of an enclosure that is absorbed by another surface due to direct radiation and...
This is accomplished by either bouncing the light off a surface before it reaches your subject or by moving the flash off the camera and diffusing the light. As the day progresses, the weather starts to take on a gloomy appearance, with dark, gray clouds moving in, covering up the sky an...
Twitter Google Share on Facebook diffuse reflector [də′fyüs ri′flek·tər] (optics) Any surface whose irregularities are so large compared to the wavelength of the incident radiation that the reflected rays are sent back in a multiplicity of directions. ...
Google Share on Facebook reflectance (redirected fromdiffuse reflectance) Thesaurus Medical Encyclopedia re·flec·tance (rĭ-flĕk′təns) n. The ratio of the total amount of radiation, as of light, reflected by a surface to the total amount of radiation incident on the surface. ...
or Log in Site links Home Feature index Browser usage table Feature suggestion list Caniuse data on GitHub Legend Green ✅ = Supported Red ❌ = Not supported Greenish yellow ◐ = Partial support Gray ﹖ = Support unknown ...
For non–2D Textures (Cube, 3D, 2DArray) the default value is an empty string. When a Material does not have a Cubemap/3D/Array Texture assigned, a gray one (RGBA: 0.5,0.5,0.5,0.5) is used.*/} ▲代码结束 第3.3步:查看效果: ...
Shader"Legacy Shaders/Diffuse Detail"{Properties{_Color("Main Color",Color)=(1,1,1,1)_MainTex("Base (RGB)",2D)="white"{}_Detail("Detail (RGB)",2D)="gray"{}}SubShader{Tags{"RenderType"="Opaque"}LOD250CGPROGRAM#pragma surface surfLambertsampler2D _MainTex;sampler2D _Detail;fixed4 _Co...
Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around....
Like a Diffuse shader, this computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on the angle, and does not change as the camera moves or rotates around....