Trace diffuse & glossy together(漫射&光泽一起跟踪) - 当反射/折射的光泽度打开时, VRay 使用许多的光线来跟踪光泽度同时另外的光线用来计算漫射的颜色。打开这个选项,强制VRay跟踪光泽度或漫射两种材质成分单独的光线。在种情况下VRay将执行其中某个估算并且挑选一些光线跟踪漫射成分,其余光线跟踪跟踪光泽度(...
diffuse reflection affects the appearance of printed materials by influencing their color, gloss, and overall visual quality. for instance, glossy paper surfaces reflect light more directly, resulting in vibrant colors and high contrast. on the other hand, matte paper surfaces exhibit higher diffuse ...
The 'Roughness' of the Diffuse component is different to the roughness of all the other Iray+ components. Increasing Diffuse roughness makes the surface look powdery or rubbery. In all of the other components the 'Roughness' parameter controls glossy roughness, which affects how blurred the reflect...
3D shape reconstruction of glossy objects includes separation of diffuse and specular components of reflection from the object. Multiple layers of E-glass arranged in spaced-apart relation with each other, together with a camera for capturing images of reflected light. A first polarizer is positioned...
This part of the DDGI article describes integrated ray-traced glossy GI and dynamic diffuse GI at a level suitable for a product manager or art director to begin evaluating the technique. I describe the previous state of the art techniques and show many examples of DDGI handling particularly dif...
Whether the sample be almost purely diffuse, as in a lightly packed powder, predominately specular, as in a burnished metal surface, or something in between, such as a glossy paint sample, diffuse reflectance spectroscopy tells much about the physical and chemical characteristics that are not ...
During regular reflection, the light reflects and arrives at the same angle. We can experimentally show the difference between regular reflection and disuse reflection by coating a surface with glossy paint and matte paint; the matte paint mainly shows the specular reflection behavior, while the surf...
In practice, we demonstrate accurate interactive global illumination with diffuse and moderately glossy objects, at 1-3 fps. We show mathematically that indirect illumination is a structured signal in the Fourier domain, with inherent band-limiting due to the BRDF and geometry terms. We extend ...
We introduce a new family of image-based scene representations and describe corresponding image-based rendering algorithms that are capable of handling general synthetic scenes containing not only diffuse reflectors, but also specular and glossy objects. Our image-based representation is based on layered...
通过对原始光照环境贴图进行分级,改进了原有计算漫反射贴图的滤波算法,提高了运算速度。 更多例句>> 2) reflection mapping 反射贴图 例句>> 3) glossy map 高光反射贴图 1. And theglossy mapcould be achieved using hardware under the circumstance of keeping the fidelity. ...