-Vulnerable Damage+ Adventurer’s Tunic of the Crowded Sage Gear Type:Legendary Chest Armour Class:Any Traits: -You heal for 4.2 Life per second for each Close enemy, up to 30 Life per second. -Cold Resistance+ -Damage Reduction from Close Enemies ...
+ [62.5-85]% Vulnerable Damage + [3-5] to Hewed Flesh Power When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage. This effect is treated as a Mac...
How damage is calculated in Diablo IV is also receiving an overhaul. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multi...
Close Monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%. Monster Critical Resist Monster attacks reduce the damage of your Critical Strikes by 3 seconds by X%, stacking up to Y%. Death Pulse Prevent death pulses on monsters that have explosi...
+50% Damage + [126-180] Intelligence + [98-125]% Critical Strike Damage + [62.5-85]% Vulnerable Damage + [3-5] to Hewed Flesh Power When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it die...
Iron Golem Upgrade 2: Pulled enemies are now also vulnerable. Minion Skill Damage Skeletal Warrior Skirmisher: 18.2% “30%(x)” Defender: 18.2% Reaper: 16.8 (Special 50.4%) Warrior Count: 5 - 8 Skeletal Mage Shadow: 51.6% Cold: 51.6% ...
+[16.5 – 23.5]% Vulnerable Damage Item Power 0 [0.02 – 0.035] 150 [0.05 – 0.075] 340 [0.07 – 0.1] 460 [0.095 – 0.135] 625 [0.115 – 0.165] 725 [0.165 – 0.235] Axe, Two-Handed Axe, Bow, Hand Crossbow, Crossbow, Dagger, DaggerOffHand, Mace, Two-Handed Mace, Two-Handed ...
Violent Double Swing Vulnerable duration increased from 1 to 2 seconds. Furious Upheaval damage bonus per stack increased from 3% to 5%. Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction. ...
deal lightning damage and generally stack well with the Vulnerable debuff, while Centipede lets you spread vicious poison damage around groups of foes quickly before letting you burst them down with chained attacks. Initially it's tempting to move through the skill tree focusing on just one affin...
This video is a capture of today's Diablo IV Campfire Chat, the promised discussion of recent changes to the action/RPG sequel. These came with the much maligned launch "Season of the Malignant." The patch included significant nerfs to cooldown reduction and vulnerable damage, and has been ...