My system is based on a bucket system where every item draws one affix from each bucket in a set number of stat-buckets (in this case 6). Each items also rolls with +2 to one skill and +1 to another skill. Let me illustrate the template: While I have had similar thoughts, I do ...
fixed statrolls, literally just remove all the BS. fixed rerollsystem/ costs. Legendaries should be better than rares give them higher itemlevel/ more upgrade levels, there needs to be a point where you dont have to pickup/search through every rare you find anymore. Found Legendaries should ...
Another specific Season 4 item to earn is the 'Profane Mindcage' which is an experiemental item for this season, consuming what looks like a demon brain will buff the Helltide monster level by 10 depending on what World Tier you are playing in. These are a guaranteed drop from the Hell...
Ex: “Bonus Spirit Generation while Tornadoes are active,” is not a normal stat, but could potentially exist on a Unique. Allowing existing stats that roll on Unique to roll in increased ranges. Ex: Bonus Fire Damage normally rolls between +15–25%, but on a Unique it could roll betwe...
so the reality is that this will only cost 10 but thanks to other uniques in the build, it will be even less and can reach a point with proper rolls on our gear that we’re generating more fury than we’re spending allowing us to benefit entirely from this item’s damage bonus withou...
The purpose of the beginner Barbarian guide is to provide you with a build and item recommendations that will reliably carry you from leveling, through the pre-Torment difficulties and get you into low Torment farming, without requiring specific legendary or set bonuses. ...
Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear. Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls. Fixed an issue where post-death damaging effects ignored the damage...
D2 each class had a different head, torso, and I think foot armor appearance based on item type, with color alterations. You can find armor galleries on some D2 websites. All told there must be about half a dozen head armors and a dozen or so torso armors. As solely a single player...
You will now be able to deterministically assign stats on an item, albeit at both an unpredictable rate (Jewel drops) and modifier availability (Jewel rolls)—all at the cost of base items providing no intrinsic modifiers. All affixes on Jewels can roll regardless of the Jewel's item level....
fixed statrolls, literally just remove all the BS. fixed rerollsystem/ costs. Legendaries should be better than rares give them higher itemlevel/ more upgrade levels, there needs to be a point where you dont have to pickup/search through every rare you find anymore. Found Legendaries should ...