So just to re-iterate, even in Diablo 1 and 2, players were buying gear and gold with real-world currency, it's just more visible and safe now. It will be no different than in the past, in that you do not have to use real money at all to improve your character, however if you...
you’re better off clearing them faster than raising the difficulty. I could graph out the optimal place to run rifts, based on your damage output but there are a few other factors at play. The goal is to clear as fast as possible, unless you can increase the difficulty and still ...
I don’t get why some people here are so hell bent on forcing other people to play the way they think a game should be played. If an option doesn’t effect another player in any way, why do they care so much about people …
It's been a little over a month since I first announced that Force and I would be going to BlizzardHQ (and 2 months since I last went!), and I know you'r...
Then I was looking at the daily stats for the number of ads served and saw a big spike, but that spike did not correspond with any sort of increase in traffic. How strange. “Spike” is a relative term here What I realized a while later was that the spike in the number of ads ser...
That doesn’t even begin to account for the problems like how the auction house, both gold and real world currency, distorted player motivation, helped along by the awful itemization curve… every drop seemed to be far too low level for you… that seemed made by design to drive you to th...