Diablo IV’s art is built with modern techniques and utilizes physically-based lighting. As we handcraft locations across the Eastern Continent, we are mindful of our approach to support combat, navigation, narrative intent, and stylistic direction. To accomplish this, we filter concepts, locations,...
Ben, Matt, and Chaz on six locations we feel illustrate our approach and the concepts we keep top of mind when building the environments of Diablo IV.
There's persistence and then there's... persistence. MrFrodoBeggins certainly shows the latter as he not only completed 1270 cellars in 3 days, but also documented his loot, locations, experience gained, Treasure Goblins found, Obols acquired, Butchers encountered and more!
* Hanging on a loading screen. * Constant crashes when loading dungeons. * Invisible Walls. Why is the stash and blacksmith being separated bad game design? One of the problems with realism is that it isn't fun. In D2, D3, and D4 your town portal (TP) is in the center of town....
hanging each piece by noose in carefully preselectedlocations general malevolyn did not question this idiosyncrasy so long as he received his desired answers galeona could have hung dry corpses from the ceiling and he would have made no comment she nearly did just that while many of her prizes...
* Hanging on a loading screen. * Constant crashes when loading dungeons. * Invisible Walls. Why is the stash and blacksmith being separated bad game design? One of the problems with realism is that it isn't fun. In D2, D3, and D4 your town portal (TP) is in the center of town....