createitem: produced items will now end up at the look cursor position (if it is active) gui/liquids: don't add liquids to wall tiles using the remove tool with magma selected will no longer create unexpected unpathable tiles hfs-pit: use correct wall types when making pits with walls id...
createitem GLOVES:ITEM_GLOVES_GAUNTLETS INORGANIC:STEEL 2 Create 2 pairs of steel gauntlets. createitem WOOD PLANT_MAT:TOWER_CAP:WOOD Create tower-cap logs. createitem FISH FISH_SHAD:MALE 5 Create a stack of 5 cleaned shad, ready to eat. deramp (by zilpin) Removes all ramps designated for...
Create 2 pairs of steel gauntlets. createitem WOOD PLANT_MAT:TOWER_CAP:WOOD Create tower-cap logs. createitem FISH FISH_SHAD:MALE 5 Create a stack of 5 cleaned shad, ready to eat. To change where new items are placed, first run the command with a destination type while an appropriate ...
Create 2 pairs of steel gauntlets. createitem WOOD PLANT_MAT:TOWER_CAP:WOOD Create tower-cap logs. createitem FISH FISH_SHAD:MALE 5 Create a stack of 5 cleaned shad, ready to eat. To change where new items are placed, first run the command with a destination type while an appropriate ...
Create 2 pairs of steel gauntlets. createitem WOOD PLANT_MAT:TOWER_CAP:WOOD Create tower-cap logs. createitem FISH FISH_SHAD:MALE 5 Create a stack of 5 cleaned shad, ready to eat. To change where new items are placed, first run the command with a destination type while an appropriate ...
Create 2 pairs of steel gauntlets. createitem WOOD PLANT_MAT:TOWER_CAP:WOOD Create tower-cap logs. createitem FISH FISH_SHAD:MALE 5 Create a stack of 5 cleaned shad, ready to eat. To change where new items are placed, first run the command with a destination type while an appropriate ...
Create 2 pairs of steel gauntlets. createitem WOOD PLANT_MAT:TOWER_CAP:WOOD Create tower-cap logs. createitem FISH FISH_SHAD:MALE 5 Create a stack of 5 cleaned shad, ready to eat. To change where new items are placed, first run the command with a destination type while an appropriate ...
dfhack.units.getMiscTrait(unit, type[, create]) Finds (or creates if requested) a misc trait object with the given id. dfhack.units.isDead(unit) The unit is completely dead and passive, or a ghost. dfhack.units.isAlive(unit) The unit isn't dead or undead. dfhack.units.isSane(unit)...
create-items Spawn arbitrary items under the cursor. The first argument gives the item category, the second gives the material, and the optionnal third gives the number of items to create (defaults to 20). Currently supported item categories: boulder, bar, plant, log, web. Instead of materia...
create-items Spawn arbitrary items under the cursor. The first argument gives the item category, the second gives the material, and the optionnal third gives the number of items to create (defaults to 20). Currently supported item categories: boulder, bar, plant, log, web. Instead of materia...