Oculus Reveals Its New “Crescent Bay” Developer Kit With 360-Degree Head Tracking And Headphones — Oculus gave the world the first look at its new developer kit Crescent Bay today at Oculus' Connect conference, which you can watch live here. Crescent Bay has a faster frame rate … More...
''' *'''[[OVR]]''' - Made by [[Oculus VR]] for the [[Oculus Rift]]. Current version (14th May 2016) is 1.3.1 and can access all features of the [[Oculus Runtime]]. *'''[[OpenVR]]''' - Made by [[Valve]] and supports [[Vive]] and [[Rift]] via the [[SteamVR R...
Confirming the target directory will then initiate the actual process that packages the project for the selected platform. Because packaging can be very time consuming, this process is executed in the background, and you can continue to use the Editor. A status indicator will be displayed in the...
None has the 32BIT flag set, and all have a CorFlags value of 9 except for Antlr3.Runtime.dll which has a value of 1. The problem only affects certain pages, and it seems to be those which use FluentValidation (including FluentValidation.Mvc and FluentValidation.xValIntegration assemblies)...
Game thread logic has the final programmatic control over when to actually enable or disable dynamic resolution, so if it's enabled at runtime using Blueprint that will take precedent over setting it in code. To restore game user settings to its original state, use the following: ...
Datasmith-Runtime x 20 PlayStation-5 x 8 Handheld-AR x 3 Hand-Tracking x 21 Platform-SDKs x 6 Stats-System x 1 Packaging-Failed x 286 ARAnchor x 3 iOS x 3515 Mobile-VR x 9 HoloLens-2 x 30 Vive x 596 Macbook-Pro x 104 Platforms x 29 Oculus x 358 VR...
Most developers probably won’t need any kind of splitscreen support, but for instance using the Oculus (or any other kind of VR stereoscopic rendering) will also require you to have two fully featured game-play cameras active at the same time, which is technically exactly like splitscreen. ...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
Just Dance VR is also part ofa big focus on Fitness by Pico, with Pico Fitness already being part of the runtime and tracking the calories you burn while using the headset (clearly inspired by Oculus Move) and sharing them to Apple Health (like Oculus Move). Les Mills Body Combat has ...
The Planet Object already looks good with all run-time functionality completed and the toolset being polished. The last iteration, implementing all useful feedback we’ve gathered from some of our customers, is currently in progress. So, we plan to release it shortly in 2.10. ...