{id:'line1',latex:'y=mx',color='0xff0000'});//Updating the value of m will change the slope of the line to 3grapher.setExpression({id:'m',latex:'m=3'});//Inequality to shade a circle at the origincalculator.setExpression({id:'circle1',latex:'x^2 + y^2 < 1'});//...
calculator.observe('graphpaperBounds', function() { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / ...
observe('graphpaperBounds', function () { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height/mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width/mathCoordinates....
observe('graphpaperBounds', function () { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / math...
calculator.observe('graphpaperBounds', function() { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / ...
calculator.observe('graphpaperBounds', function() { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / ...
calculator.observe('graphpaperBounds', function() { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / ...
calculator.observe('graphpaperBounds', function() { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / ...
observe('graphpaperBounds', function () { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height/mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width/mathCoordinates....
observe('graphpaperBounds', function () { var pixelCoordinates = calculator.graphpaperBounds.pixelCoordinates; var mathCoordinates = calculator.graphpaperBounds.mathCoordinates; var pixelsPerUnitY = pixelCoordinates.height / mathCoordinates.height; var pixelsPerUnitX = pixelCoordinates.width / math...