网络释义 1. 基於深度影像绘图法 2.5.2基於深度影像绘图法(Depth-Image-Based Rendering) 35第3章 多视点立体显示系统 373.1 系统架构 373.2 来源影像 39… etdncku.lib.ncku.edu.tw|基于2个网页
最近在学习DIBR并尝试实现。感觉网上相关资料比较少,大多还是爬虫,决定自己写一个。 DIBR就是depth image based rendering问题。输入一个视角下的图像和深度图,要求你输出另外一个虚拟视角下的图像(当然两个视角的内外参矩阵都有办法通过已知信息求得)。 总共分三步:内参提取 和 外参提取 ,以及DIBR的主过程。这里按...
Depth Image Based RenderingSmoothing FilterTexture AnalysisIt is essential to use DIBR (Depth Image Based Rendering) to convert 2D contents into their 3D counterparts for 3D TV applications. DIBR consists of three processes: preprocessing, warping, and hole filling. In preprocessing stage, ...
Schmeing M, Jiang X: Depth image based rendering: a faithful approach for the disocclusion problem. In IEEE 3DTV-Conference: The True Vision-Capture, Transmission and Display of 3D Video (3DTV-CON) . Tampere, Finland; 7:1-4.M. Schmeing and X. Jiang, "Depth image based rendering: A ...
4) image based rendering 基于图像的绘制 1. The modeling and rendering technology of virtual environment can be separated into two types, graphic based rendering and image based rendering. 虚拟场景的建模和绘制技术通常可以分为两类,基于图形的绘制技术和基于图像的绘制技术。
Depth-Image-Based Rendering (DIBR), Compression andTransmission for a New Approach on 3D-TVChristoph FehnFraunhofer-Institut f¨ ur Nachrichtentechnik, Heinrich-Hertz-Institut (HHI)Einsteinufer 37, 10587 Berlin, GermanyABSTRACTThis paper presents details of a system that allows for an evolutionary ...
Depth-Image-Based Rendering (DIBR) is a popular te Ho,Ting-Yu,Liao,... - 《IEEE Transactions on Mobile Computing》 被引量: 5发表: 2015年 Real-Time Depth-Image-Based Rendering for 3DTV Using OpenCL This paper proposes a real-time (performance of at least 30 fps for full-HD video) ...
Abstract A depth-image-based rendering (DIBR) method with spatial and temporal texture synthesis is presented in this article. Theoretically, the DIBR algorithm can be used to generate arbitrary virtual views of the same scene in a three-dimensional television system. But the disoccluded area, whi...
Depth-Image-Based rendering is widely applied in virtual viewpoint synthesis,but at present the implementation of DIBR algorithm is too complex to be applied to the real-time3DTV system.A virtual viewpoint synthesis method which utilizes a single texture image with its corresponding depth map is ...
In three-dimensional display systems, depth image based rendering is the most commonly used technique for generating images captured from a virtual viewpoint through reference views and depth maps. However, disoccluded hole filling remain a challenging issue as newly exposed area appears in the virtua...