We’re excited to release the second edition of our consumer research report on gamer demographics and video game audiences across the generations. Powered by the Global Gamer Study, this new report explores how players of all ages engage with games in 2023. Why get the new edition of our ...
Gaming classifications, sometimes known as video game ratings, are used to inform players and parents about the content and appropriateness of video games for various age groups. These classifications are often imposed by industry organisations or government authorities, and they differ by country. ...
per our forecast. Much of this is driven by the 75.1% of Gen Zers ages 18 to 24 who play online (or on a device that updates online via the internet) at least once a month—the highest rate among the age groups we track. However, the average age of a video game player...
For this purpose, however, data on the current situation of video game and eSports players in terms of health status and health behavior are necessary. Hence, the aim of the present study is an assessment of the demographics and health behavior of video game and eSports players. In addition,...
I would imagine that most successful WoW players have some education. It is really easy to get a HS degree in the USA- you basically just have to show up. Think of all the research you have to do in this game. Your spec, your BIS, boss/ pvp strats, etc. If you couldn't manage...
It provides information on the demographics of people who play video games, the profile of game purchasers, and the reason why people play games. It also presents other demographic data such as the average time spend by players in playing games and the annual income of the gamers....
Let’s go ahead and put another nail in the coffin of the mythical average loudmouthed, hyper-aggressive gamer. When we think of the kinds of players who give everyone else on the Internet all kinds of grief,we think of the favorite whipping boy of politicians and pundits everywhere:the FP...
Our analysis shows that the collision of these forces could trigger economic disruption far greater than we have experienced over the past 60 years (see Figure 1). The aim of this report by Bain's Macro Trends Group is to detail how the impact of aging populations, the adoption of new ...
Auto companies are forming varied collaborations, often with players from outside the automotive world, as they try to stay on top of the latest technological trends. more >> Aston Martin sees recent non-automotive concepts as brand extensions In the past year, Aston Martin has unveiled two ...
Descriptive statistics and nonparametric comparison of means were used to identify demographic characteristics and game use patterns associated with players' perceptions of socioemotional and cognitive benefits from playing digital games. Results Perceived socioemotional benefits of digital...