CellSize CellType ClassHandle ControlSize ControlTint ControlTintChangedNotification ControlView CreatedNotification DefaultFocusRingType DefaultMenu DoubleValue DrawerCreatedNotification Editable Enabled FloatValue FocusedWindowChangedNotification FocusRingType Font Formatter HasValidObjectValue HelpTagCreatedNotification...
+StandaloneShaderCaches=(Name=EffectShaderCache,Path="../RushGame/Content/EFFECT",Startup=TRUE) +StandaloneShaderCaches=(Name=MenuShaderCache,Path="../RushGame/Content/MENU",Startup=TRUE) bPauseOnLossOfFocus=FALSE bExSettingFirstStartupAfterInstall=TRUE nExSettingDefaultLangType=0 bExSettingAuto...
Textures with a lower bpp value have a smaller size on disk and in memory. A lower bpp value also means that the GPU can store more pixels in its cache, which results in faster texture access. LDR (Low Dynamic Range) refers to most typical images where colors are conceptually between ...
IControlOutputSize Interface DisplayProviderName (Windows) MDM_Policy_Result01_TaskScheduler02 class (Windows) Creating Custom Effects with XML and DirectX Pixel Shaders TitleText Element Virtual Disk Functions (Windows) Matrix4x4F constructor overload function (Windows) DeviceController.add_DeviceArrival ...
By company size Enterprises Small and medium teams Startups By use case DevSecOps DevOps CI/CD View all use cases By industry Healthcare Financial services Manufacturing Government View all industries View all solutions Resources Topics AI DevOps Security Software Development View all...
By company size Enterprises Small and medium teams Startups By use case DevSecOps DevOps CI/CD View all use cases By industry Healthcare Financial services Manufacturing Government View all industries View all solutions Resources Topics AI DevOps Security Software Development View all...
对于Mobile 主题,如果使用 StyleableTextField,请参阅 spark.components.supportClasses.StyleableTextField Style fontSize;如果使用 StyleableStageText,则参阅 spark.components.supportClasses.StyleableStageText Style fontSize。 Spark 主题的默认值为 12。Mobile 主题的默认值为 24。 相关API 元素 flashx...
pipeline ancestry instead of resorting to the shader cache. */if(G_UNLIKELY (texture_pipeline_template ==NULL)) { CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend()); texture_pipeline_template = cogl_pipeline_new (ctx); ...
对于Mobile 主题,如果使用 StyleableTextField,请参阅 spark.components.supportClasses.StyleableTextField Style fontSize;如果使用 StyleableStageText,则参阅 spark.components.supportClasses.StyleableStageText Style fontSize。 Spark 主题的默认值为 12。Mobile 主题的默认值为 24。 相关API 元素 fl...
}// Step 1: Create a GPU Shader DescriptionOCIO::GpuShaderDesc shaderDesc; shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_0); shaderDesc.setFunctionName("OCIODisplay"); shaderDesc.setLut3DEdgeLen(LUT3D_EDGE_SIZE);// Step 2: Compute the 3D LUTstd::stringlut3dCacheID = processor->...