NativeComponent->GetOwner()->GetClass() :nullptr;if(OwnerClass !=nullptr) {// If the owner is a blueprint generated class, use the BP parent classUBlueprint* Blueprint = UBlueprint::GetBlueprintFromClass(OwnerClass);if(Blueprint !=nullptr&& Blueprint->ParentClass !=nullptr) { OwnerClas...
NativeComponent->GetOwner()->GetClass() :nullptr;if(OwnerClass !=nullptr) {// If the owner is a blueprint generated class, use the BP parent classUBlueprint* Blueprint = UBlueprint::GetBlueprintFromClass(OwnerClass);if(Blueprint !=nullptr&& Blueprint->ParentClass !=nullptr) { OwnerClas...