bool make_w_layers = false; for (int i=1; i<4; ++i, ++layers) { auto layer_name = name + "_layer" + to_string(i); optional<pt::ptree&> child = ptree.get_child_optional(layer_name); if (!child) break;z_higher = ptree.get<int>(layer_name + ".size"); ...
The Good: I think the interface is very well designed; it is easy to place and control all your units, turn on and off layers of the map, yet at the same time it looks 8-bit enough that you can imagine that you're sitting in a bunker in NORAD or wherever those computers are. ...
RNA_def_function_ui_description(func,"Create a list of dupli objects for this object, needs to ""be freed manually with free_dupli_list to restore the ""objects real matrix and layers"); parm = RNA_def_pointer(func,"scene","Scene","","Scene within which to evaluate duplis"); RNA_...
RNA_def_struct_sdna(srna,"bDopeSheet"); RNA_def_struct_ui_text(srna,"Dope Sheet","Settings for filtering the channels shown in animation editors");/* Source of DopeSheet data *//*XXX:make this obsolete? */prop = RNA_def_property(srna,"source", PROP_POINTER, PROP_NONE); RNA_def_...
TextureSubresLayers VertexAttribute Viewport Namespace Summary Math ModelHelper ShadowParams Type Alias Summary GPU扩展能力 Query Overview glGetString vkEnumerateDeviceExtensionProperties Smart Cache Overview OpenGL glTexImage2D glTexStorage2D Vulkan vkAllocateMemory Pre-rotation...
an_t = an_b = cn #anchor name for top and bottom layers elif share_weights == 'half': an_t = '_a' an_b = cn print('half-share selected') else: #no sharing weights an_t = an_b = '_a' if phase == 'train' or phase == 'test': print 'double_branch selected' print(...
I have a precomp with 3D layers using essential graphics (so I can create multiple versions). In my main comp, I have the camera and light. The shadow cast by the object in my 3D layer doesn't change accordingly when I alter some of the essential properties from their original default...
layers = true; tiffSaveOptions.layerCompression = LayerCompression.ZIP; tiffSaveOptions.interleaveChannels = true; tiffSaveOptions.alphaChannels = true; tiffSaveOptions.annotations = true; tiffSaveOptions.spotColors = true; tiffSaveOptions.saveImagePyramid = false; // NO...
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本文整理汇总了C++中RNA_def_struct_sdna函数的典型用法代码示例。如果您正苦于以下问题:C++ RNA_def_struct_sdna函数的具体用法?C++ RNA_def_struct_sdna怎么用?C++ RNA_def_struct_sdna使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。