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16A-16D—may be used to generate sensor data 402 representing objects in a 3D environment around the sensors 401. The sensor data 402 may be pre-processed 404 to form a projection image of a desired size (e.g., spatial dimension). For example, an (accumulated, ego-motion-compensated) ...
These methods also use an explicit object representation, 1 https://github.com/AliaksandrSiarohin/monkey-net Figure 1: Our deep motion transfer approach can animate arbitrary objects following the motion of the driving video. such as a 3D morphable model [5], to facilitate animati...
Our solution in a nutshell was to have large patches of water as combined meshes that could be part of a tile. For example, instead of placing 64 1x1 tile bricks, we only have one mesh, where all the information we need to animate individual parts of the mesh is baked into an unused ...
But when it comes to visual context, you can use deep focus to your advantage. How? If your entire project is in deep focus, your viewer will start to connect with that visually. Then, when the moment is right, you can use a shallow focus to emphasize a plot or character point. The...
2.6.3. Target Point Reaching Error: Unity 3D Simulation To evaluate the accuracy of the predicted arm movements in reaching the target points, we utilized a Unity 3D simulation. This simulation was designed to animate the motion data predicted by the CNN-LSTM model. The Unity simulation replicat...
Motion capture is a fundamental technique in the development of video games and in film production to animate a virtual character based on the movements of an actor, creating more realistic animations in a short amount of time. One of the ways to obtain this movement from an actor is to cap...
were therefore susceptible to an alternative interpretation, whereby objects traded places through self-propelled motion. In the developmental literature, this would be classified not as a violation of unchangeableness, but instead as a detection of (implausible) self-propelled motion in animate objects...
In discussing the affect of NN on architecture, it becomes very quickly clear that architecture is not an inanimate object but rather constitutes an animate object in constant transformation while being populated and gazed upon. Architecture is not a pragmatic reflection of its function; instead, it...
Ease - Animate everything with Ease. KYAnimatedPageControl - 除了滚动视图时PageControl会以动画的形式一起移动,点击目标页还可快速定位。支持两种样式:粘性小球和旋转方块。 Presentation - 一个类似RazzleDazzle的框架. FillableLoaders - 基于 CGPaths 可定制个性化填空式装载类库。附水波上涨式示例. SXWaveAnimate...