Enable Dedicated Server optimizations Activate this option to perform additional optimizations on the Dedicated Server build. Prebake Collision Meshes Adds collision data to Meshes at build time. Preloaded Assets Sets an array of Assets for the player to load on startup. To add new Assets, incre...
Dedicated Server optimizationsDedicated Server build target performs optimizations for networked applications. The build target applies some optimizations automatically by default, while others are optional because their impact depends on the game’s implementation....
Documentation location:StateVersions available: com.unity.dedicated-server@1.5 compatible 1.5.0-exp.4 com.unity.dedicated-server@1.4 compatible 1.4.0-pre.1, 1.4.0-pre.2 com.unity.dedicated-server@1.3 released 1.3.3Did you find this page useful? Please give it a rating: Report a problem on...
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void StartServer() { Network.InitializeServer(32, 25002); MasterServer.dedicatedServer = true; MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } } ...
For more information on these optimizations, refer to Dedicated Server optimizations documentation. Prebake Collision Meshes Adds collision data to Meshes at build time. Preloaded Assets Sets an array of Assets for the player to load on startup. To add new Assets, increase the value of the ...
with Dedicated Server Dedicated Server requirements Dedicated Server Player settings Dedicated Server optimizations Build your application for Dedicated Server Dedicated Server AssetBundles Desktop headless mode Embedded systems iOS Linux macOS tvOS Universal Windows Platform WebGL Windows XR Unity Search ...
Dedicated Servercom.unity.dedicated-server DescriptionThe Dedicated Server package contains optimizations and workflow improvements for developing Dedicated Server platform Version informationReleased for UnityPackage version 1.4.3 is released for Unity Editor version 6000.1....
If running as a server the connection count defines the player count and this is reported when registering on the master server. By default the master server assumes this instance is not a dedicated server and thus the player count is incremented by one (to account for the \"client\" runnin...
If running as a server the connection count defines the player count and this is reported when registering on the master server. By default the master server assumes this instance is not a dedicated server and thus the player count is incremented by one (to account for the \"client\" runnin...