First of all, I'm not an expert - I only know Java, JS and PHP. I was curious to find out how it's possible to decompile a Unity game into a readable language. I'm struggling to understand the .smali files. Before posting this question on the forum...
c-sharpunitydotnetpdbdotnetcoredecompilermonodecompileilspydecompiler-engine UpdatedFeb 8, 2025 C# dnSpyEx/dnSpy Star7.8k Unofficial revival of the well known .NET debugger and assembly editor, dnSpy debuggerxamlcsharpunitydotnetdotnetcoredecompilermonodebugdecompilevbnetdotnetframeworkbaml ...
immense benefits. Compared to many decompilation projects,Sonic Runnerswas pretty easy as it uses Unity, which means most of the code is in C#. Unfortunately, the build of Unity used by the game is from 2012, meaning many of the tools designed for much later versions of Unity were ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FootstepScript : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.W) | Input.GetKey(Key...