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( sixel_decoder_t /* in */ *decoder, /* decoder object */ int /* in */ arg, /* one of SIXEL_OPTFLAG_*** */ char const /* in */ *optarg); /* null or an argument of optflag */ /* load source data from stdin or the file specified with SIXEL_OPTFLAG_INPUT flag, and ...
rsDecoder = comm.RSDecoder(N,K,BitInput=false); rsDecoder.ErasuresInputPort = true; To enable code puncturing, set thePuncturePatternSourceproperty to'Property'and set thePuncturePatternproperty to the desired puncture pattern vector. The same puncture vector must be specified in both the encoder...
IAMAnalogVideoDecoder::p ut_OutputEnable 方法 IAMAnalogVideoDecoder::p ut_TVFormat 方法 IAMAnalogVideoDecoder::p ut_VCRHorizontalLocking 方法 IAMAnalogVideoEncoder 接口 IAMAsyncReaderTimestampScaling 接口 IAMAudioInputMixer 接口 IAMAudioRendererStats 接口 IAMBufferNegotiation 接口 IAMCameraControl 接...
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Enable input normalization—Enable block to normalize inputs off(default) |on Discrete step size (s)—Sample time after which block executes again 50e-6(default) | scalar Inputs for Sine and Cosine electrical position Number of pole-pairs for motor—Motor pole pair count ...
D3D11_1DDI_VIDEO_DECODER_BUFFER_TYPE enumeration (d3d10umddi.h) TheD3D11_DDI_VIDEO_DECODER_BUFFER_TYPEenumeration indicates the type of buffer used by a D3D11 video decoder.
The rdforce inputs of both decoders must be tied high. To enable cascaded decoding, the data paths fed by the rdin and rdforce inputs are not cascaded. If these inputs are to be used in non- cascaded decoders, they should be delayed by one clock cycle with respect to their ...
The rdforce inputs of both decoders must be tied high. To enable cascaded decoding, the data paths fed by the rdin and rdforce inputs are not pipelined. If these inputs are to be used in non-cascaded decoders, they should be delayed by one clock cycle with respect to their ...
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