Decimation of Triangle Meshes Fab Central(减少三角形网格工厂中央).pdf,Decimation of Triangle Meshes William J. Schroeder Jonathan A. Zarge William E. Lorensen General Electric Company Schenectady, NY 1.0 INTRODUCTION process and its implementation. Re
Simplifying polygonal models to achieve a constant frame rate or to generate an ideal size of an object proportional to its viewing distance is one of the ... KW Ng,YP Wong,SN Ho - IEEE 被引量: 5发表: 2003年 An Improved Decimation of Triangle Meshes Based on Curvature Summary: This pap...
Summary: This paper proposes an improved decimation of triangle meshes based on curvature. Mesh simplification based on vertex decimation is simple and easy for implementation. But in previous mesh simplification researches based on vertex decimation, algorithms generally focused on the distance error ...
Decimation of triangle meshes Computer graphics applications routinely generate geometric models consisting of large numbers of triangles. We present an algorithm that significantly red... WJ Schroeder,JA Zarge,WE Lorensen - 《Acm Siggraph Computer Graphics》 被引量: 3726发表: 1992年 Decimations, Extin...
Li W, Chen Y, Wang Z, et al. An improved decimation of triangle meshes based on curvature [M] //Rough Sets and Knowledge Technology. Springer International Publishing, 2014: 260-271.An improved decimation of triangle meshes based on curvature. Li W,Chen Y,Wang Z,et al. Rough Sets and...
We present a novel approach for the decimation of triangle surface meshes. Our algorithm takes as input a triangle surface mesh and a set of planar proxies detected in a pre-processing analysis step, and structured via an adjacency graph. It then performs greedy mesh decimation through a series...
This paper describes general mesh decimation methods which operate on triangle meshes. The goal of the mesh decimation is the reduction of triangles in a mesh while preserving the shape and topology as good as possible. Further the usage of mesh decimation with the Visualization Tool Kit (VTK) ...
of an edge and a triangle that intersect need to be found, (2) to pair close vertices for vertex pairs not connected by an edge, the closest non adjacent vertex of another vertex has to be found and =-=(3)-=- for collision detection during vertex contraction all simplices in the ...
Computer graphics applications routinely generate geometric models consisting of large numbers of triangles. We present an algorithm that significantly red... WJ Schroeder,JA Zarge,WE Lorensen - ACM 被引量: 2665发表: 1992年 An Improved Decimation of Triangle Meshes Based on Curvature Summary: This ...
This enables us to build multiresolution models (MRM) which allow one to control the normal deviation and to extract view dependent-adaptive lighting sensitive approximations of the original meshes. Furthermore, the paper gives a general overview on MRMs generated by vertex removal algorithms. Where...