{ + container.innerHTML = count++; +}; + +container.onmousemove = debounce(getUserAction, 1000); + +// 第一版 +function debounce(func, wait) { + var timeout; + return function () { + clearTimeout(timeout) + timeout = setTimeout(func, wait); + } +} \ No newline at end...
The throttle pattern limits the maximum number of times a given event handler can be called over time. It lets the handler be called periodically, at specified intervals, ignoring every call that occurs before this wait period is over. This technique is commonly used to control scrolling, resizi...
3. Create an input filter that which only accepts the input after it has changed for at least that amount of time. If you wanted to be really fancy, you could use statistics to find the time which guarantees to catch 99% of input, with 95% confidence. And even if that 1% got throug...
many configurations of the button areadjustable, either at compile-time or run-time the library is optimized to createcompactobjects which take up a minimal amount of static memory the library detects changes in the button state and sendseventsto a user-definedEventHandlercallback function Most of...
解决思路就是用 setTimeout + clearTimeout 普通js代码如下: 代码语言:javascript 复制 /下面是普通的js实现,可以参考一下// 获取input元素vartextInput=document.getElementById('test-input');// 初始化一个定时器函数vartimeout=null;textInput.onkeyup=function(e){// 不断重置定时器函数clearTimeout(timeout...
function throttle(func, gapTime){ if(typeof func !== 'function') { throw new TypeError('need a function'); } gapTime = +gapTime || 0; let lastTime = 0; return function() { let time = + new Date(); if(time - lastTime > gapTime || !lastTime) { ...
a.href ='/test';document.body.appendChild(a); setTimeout(()=>{ a.click(); },10); }); 开发者ID:ntilwalli,项目名称:cyclejs,代码行数:28,代码来源:common.ts 示例4: main functionmain({DOM, keyboard}){letactions = intent(DOM);letstate$ = model(actions, keyboard);letvtree$ = view...
One of the main advantages of useClickOutside is its ease of use. Simply import the hook into your component and pass the desired component's reference and a callback function. The hook takes care of the event listener setup and cleanup, saving you time and effort. Plus, it works seamles...
{ + container.innerHTML = count++; +}; + +container.onmousemove = debounce(getUserAction, 1000); + +// 第一版 +function debounce(func, wait) { + var timeout; + return function () { + clearTimeout(timeout) + timeout = setTimeout(func, wait); + } +} \ No newline at end...