If you are interested into some deeper insights to the bots architecture, read here Node A node is an installation of DCSServerBot on one PC. The usual user will have one installation, meaning one node. You can run multiple instances of DCS ("DCS servers") with each node (see below)....
There's a problem with DCS' use of AsyncNet.dll that causes crashes if the server has a user connect to it while it's still loading up the mission. To prevent this, we've got a firewall rule that blocks 10308 that we enable during startup, and disable around 90 seconds afterwards....
If things go wrong, the primary thing to look for is the game log -drive_c/users/$USERNAME/Saved Games/DCS<possibly openbeta>/Logs/dcs.log. After crashes, the crash reporter will spam a bit about various DLLs being used recently, and just before that, the cause of the crash should be...
DCS crashes when player aircraft blocks runway - fixed. ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed. Fixed a bug leading to a drop of performance when rendering a water surface. Weapons. Decreased the exaggerated FAB-250M62 bomb warhead. AI...
Windows Server KB5035857 causes memory leak, crashes, and reboots. Microsoft is working on a fix and it should be deployed within days.
self.globals[data['server_name']] = data server = self.globals[data['server_name']] if data['channel'].startswith('sync-'): server['status'] = Status.PAUSED if 'pause' in data and data['pause'] is True else Status.RUNNING else: server['status'] = Status.LOADING # Store s...
If you are interested into some deeper insights to the bots architecture, read here Node A node is an installation of DCSServerBot on one PC. The usual user will have one installation, meaning one node. You can run multiple instances of DCS ("DCS servers") with each node (see below)....