Yamcha has absolutely NO hurtbox below his crotch, so this is his best jump-in. Used before Wolf Fang Fist: Gale Claws in all of his combos. Smash Level Ki-Gain [D3+] 12 j.S Damage Guard Startup Active Recovery On-Block Invuln 850 High 13 19 +2 5S but in the air, except it...
YAM = Yamcha YGH = Gohan (Teen) ZAM = Zamasu (Fused)This page is updated for 1.33. Notes: The majority of the combos on this page can be done scaled (j.5H > 5L > ...) and will point out when there is an exception. It's a good idea generally to omit a combo fiiller butt...
Sporting fantastic space control tools, great pressure and mixups, good support capabilities and simple but effective combos that synergize well with his partners, this villain sublimes any team he's in. Black's neutral game relies on his commanding hitboxes and projectiles, as well as his ...
YAM =Yamcha YGH =Gohan (Teen) ZAM =Zamasu (Fused) Midscreen Combos ComboDamageMeter GainWorks on:DifficultyNotes 2M > 5M > jc.ML2H > SD > j.ML > jc.ML > j.236L38050.8AllVery EasyThis is the BnB you want to learn, as j.2H ensures the corner from midscreen. Add in a j.S ...
Yamcha'sSpirit Ballitself has Super Scaling property. However after landing Spirit Ball, if Yamcha stays as the point character and no attacks in the combo has dealt Super Scaled damage, then his Meteor Attack:Ultimate Wolf Fang Fistwill be unaffected by Super Scaling. This allows him to link...
The best assists for Zamasu are ones with long hitstun and ideally blockstun that launch outwards. Basic examples of this are Beams, Bardock's B assist, and Yamcha's A assist. These assists help his combos a ton and enable his massive ToD potential, and high blockstun assists let him...
Combos into SD anywhere on the screen. Use 3S to make UI Goku step forward before firing the projectile. A projectile anti-air that, on block, will force jump-height opponent to the ground and true string into 5S, which true strings into Vanish. It's hard to land this on someone ...
Mostly used for combos due to its angle, since it is not any better than 236L in keeping the opponent blocking. Can be used to cross up after 2L or 2M, double cross up by using a backdash after that, or doing an overhead in the corner. It needs coverage though, like most of ...
If Hit combos with an assist after the attack, he can still use his smash attack for the likes of a 2H, but can't get a sliding knockdown solo without Vanish -> DR. Not a true teleport - Hit can be hit during the travel time. Guard Breaker Vital Point Attack > H The reason you...
Yamcha Zamasu (Fused) Systems Pages Mechanics HUD System Mechanics Damage/Combo Frame Data & System Data Application & Advanced Information Universal Strategy Esoterica Training Mode Oddities Misc. Archived Information FAQ Version History Tier Lists ...