If the opponent is too high to combo into a DHC, use j.236H+S to bring them back to the ground. Black's level 3 will always bring him back to the ground after the final hit so it can be used at any position and still grant him safe-jump oki. ...
If you successfully land the last hit of the grounded L Super Combo, in a combo that hasn't usedU Smash!, continue into the automatic Super Dash (5LLLL) and then cancel into the air L Super Combo, the final j.L (5LLLLLLL) will cause Dynamic! property on hit instead of the usual ...