- Render Mode,缺省是Photoreal照片级,可以调 光线反弹Max Path Length,缺省-1 = 23次光线反弹,调为1次渲染最快,可逐渐增加,有建议说简单场景最少4次反弹效果就挺好了,7-12已经非常好了。(2次是例外,会更慢)总结,iray渲染加速两要点:迭代次数Max Samples降为100-200,光线反弹Max Path Length 从-1调为4-...
The options menu for the Simulation Settings pane includes a few general purpose actions that provide functionality very similar to corresponding actions in the options menu for the Render Settings pane (among others) except these are targeted specifically at the active simulation engine or the Simulat...
Iteration Rate: 2020-09-24 18:10:01.543 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (GeForce RTX 2060): 1800 iterations, 3.313s init, 473.264s render Loading Time: 2020-09-24 20:20:16.233 Total Rendering Time: 7 minutes 51.50 seconds Interesting, time on my RTX...
It appears that the more complex shaders on skin gives 4.20 all kinds of problems, and this where I start to see the performance gaps get crazy and the strange iteration counts. I have also seen 4.20 struggle to render mesh eyebrows without noise, while 4.15 did a better job. 4.15 still...
I have 30 minutes still to animate and render. So now I'm trying to do the rendering in Daz since iray is quicker than cycles and it's the only way I have a chance at getting this done in time. Whenever I try to be done dealing with animating in Daz, something pulls me back in...
Potential issues in the alpha buffer (1-iteration delayed update and wrong borders in some corner cases) have been fixed. The caustic sampler computed incorrect results in rare cases. This has been fixed. Bug #18212. Decals overriding geometry in the auxiliary render-buffers have been fixed. ...
I have 30 minutes still to animate and render. So now I'm trying to do the rendering in Daz since iray is quicker than cycles and it's the only way I have a chance at getting this done in time. Whenever I try to be done dealing with animating in Daz, something pulls me back in...
Potential issues in the alpha buffer (1-iteration delayed update and wrong borders in some corner cases) have been fixed. The caustic sampler computed incorrect results in rare cases. This has been fixed. Bug #18212. Decals overriding geometry in the auxiliary render-buffers have been fixed. ...
Render Settings pane Added "Post Denoiser Available", "Post Denoiser Enable" and "Post Denoiser Start Iteration" properties to the "Filtering/Post Denoiser" property group "Post Denoiser Available" must be enabled prior to starting a render in order to cause the other "Post Denoiser" properties ...