The weapon cleaning kit is a type of cleaning tool. The accuracy of a weapon can be increased after using the cleaning kit on it. The weapon cleaning kit will only repair the weapon up to the point of being "worn." Additionally, every time the player us
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun- Crafting: Spraypainting an M4 won't delete your carry handle- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)- Crafting: You won't loose ...
For starters, if you’re attacking a zombie with a melee weapon (which is pretty much the only kind of weapon you’re going to be able to find for a long time) you have to run right up on them and whether or not you get hit by one is entirely up to luck. Most of the time,...
为了解决这个问题,花了2天左右,重新根据DAYZ的物品刷新的区域和内容重新平衡填写了LOOT清单,并且调整了爆率.让这个MOD的真正的可以发挥它的作用. 因为服务器不会总是运行DAYZ,所以收摊的时候,特地把辛苦写好的LOOT清单送给大家 其他的服主可以直接订阅MOD,替换json文件即可生效. 基本的优化思路: 各类属性物资点会搜到...
Finally, equipment does not include items whose primary use is as a weapon. Although weapons are not classified as equipment, a lot of equipment, namely tools, can be used as weapons in DayZ. Being such a large and broad category, equipment is broken down into several smaller categories, ...
For starters, if you’re attacking a zombie with a melee weapon (which is pretty much the only kind of weapon you’re going to be able to find for a long time) you have to run right up on them and whether or not you get hit by one is entirely up to luck. Most of the time,...
I think this could be improved by allowing a stealth attack with the use of bayonets attached to the weapon.In this way, it would at least fulfill a specific function by being able to maintain the stealth level and eliminate infected in this way even with a weapon in our hands.I al...
ⓘ Bullet as in the physics engine, not the ammunition of a weapon.BulletSettings to tweak the debug visualization of Bullet. Draw Char CtrlEnable/disable the visualizations for the character controller used by the player. Depends on Draw Bullet shape. ...
Added: 'WeaponLiftCheckVerticalOffset' Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak) Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item Fixed: Crash with using the DayZPhysics bullet...
{{Feature|informative| Bullet as in the physics engine, not the ammunition of a weapon. }} === Bullet === Settings to tweak the debug visualization of Bullet. === Draw Char Ctrl === Enable/disable the visualizations for the character controller used by the player. Depends on Draw Bullet...