Added: Rotate item in inventory ('SPACE' by default) Added: Possibility to change the orientation of items in the inventory (press 'SPACE' while dragging item) Added: New vehicle Gunter 2 with its attachments Added: VSS rifle with its attachments Added: 9x39 ammunition Added: 9x39 armor-...
Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation)Added: Script function PlayerPreviewWidget::GetDummyPlayerAdded: New method on particles: ...
Hold or click to rotate the angle ⓘ Script equivalent: GetCEApi().ToggleDynamicEventVisualisation(bool);Dynamic Events SpawnSpawns a dynamic event. When "Dynamic Events Vis" is enabled and there is a "Nearby DE Point", it will spawn the DE belonging to that point. When "Dynamic Events...
Attached flags and camo nets weren't properly displayed in the inventory Rangefinder and binoculars could not be used after using night vision goggles Night vision optics would spawn badly rotated Vehicles would suffer excessive damage even at low-speed collisions ...
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Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps now won't kill infected, but break their legs Damaging a tent now also damages items stored ...
Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated ...
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