Here are some more notable improvements we're particularly fond of: Smoother weapon handling when you make contact with obstacles Increased damage output of blunt melee weapons against infected and animals Optimized gun particle effects for better client performance ...
* [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12) * [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle * [REMOVED] - Vehicle damage spam log. * [REMOVED] ...
In melee I wouldn't consider it as a "light weapon".. as I said earlier, they were synonymous with the cutlass at one time.. and a real cutlass - a naval boarding sword is an evil mean heavy melee weapon with a good weight of metal in it, when you hit with it, what bones it ...
Melee weapons are items or tools that are used in close-range combat. Since just about any usable object can be used as a makeshift weapon in DayZ, items that are listed in this category either have use only as a melee weapon or deal a significant amount of damage, relative to other ...
so easily drawn to the impact from fired bullets (particularly helpful when suppressed firearms are used). We alsoincreased the damage output of blunt melee weapons and tools against the infected and animal AI. This was done by adding a portion of their shock damage into the total damage ...
Sharp melee weapons now inflict significantly more health damage than shock damage The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing Certain low tier sharp weapons will no longer cause push-back even when using heavy attack. Chance ...
Open inventory Place the protector case in your backpack Drag and drop it into the vicinity tab Game Crashes Don't forget to include the game's version (can be found in the main menu). Now for the most important part of all. We need you to upload a few files from your computer. Spe...
Blunt melee weapons now inflict significantly more shock damage than health damage Sharp melee weapons now inflict significantly more health damage than shock damage The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing Certain low tier sharp wea...
Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)Changed: Significantly improved quality of vehicle smoke particles during high speedChanged: Melee/weapons to animate with "spine3" bone...
s a few problems. First of all the inventory is way too small. you can only pick up a few items The zombie combat is kind of weird whenever I had to fight a zombie I would run away and slightly slow down for it to catch up but then I would have to trade damage with the zombie...