DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay. For c...
Items that were previously in the game but are currently not have been removed Items that were missing in the wiki have been added Each item now has information about in which loot categories the item can spawn Each item now has a link that shows the map with the loot filter configured to...
Changed: High tier weapons are not limiting spawning anymore, when stored in storage Changed: DELoot is now correctly randomized Changed:init_randomon static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case) ...
changes to the loot distribution will help you, asitems are now distributed with the climate in mind. We’ve also taken a deeper look at the item distribution in Sakhal and applied a kind
An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https:/...
PC Experimental 1.25 Update 1 - Version 1.25.156961 (Release on 23.04.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your H
If not specified it will be random items. If you are spawning a container item (ex: a backpack) lootmin and lootmax will be used to set the minimum and maximum number of slots in that item that can contain other items. The payload of the container items can be set in the file cfg...
ⓘ Script equivalent: GetCEApi().LootRetraceGroupPoints();Spawn CandySpawns loot in all spawn points of either the currently selected group. It checks categories and tags of the container when selecting items for spawning. It does not honour nominals or spawn count, except for skipping items...
Added: “deloot” attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: “spawnsecondary” attribute to events.xml <child> to define if the child should be spawning the secondary infected event ...
If not specified it will be random items. If you are spawning a container item (ex: a backpack) lootmin and lootmax will be used to set the minimum and maximum number of slots in that item that can contain other items. The payload of the container items can be set in the file cfg...