GetDeadItemName() : AnimalBase.c GetDebugActions() : ItemBase.c, Edible_Base.c GetDebugActionsMask() : ItemBase.c GetDebugButtonNames() : FireplaceBase.c, Broom.c GetDebugName() : ParticleManager.c GetDebugNameNative() : ParticleManager.c GetDebugObject() ...
Changed: Moved 'EntityAI.IsDayZCreature()' to 'Object' class Changed: Ignore detection of dropped items has partially been moved to script through overridable method 'Object.CanBeIgnoredByDroppedItem' Changed: 'IEntity.AddChild' (and 'Human.LinkToLocalSpaceOf') now synchronize the pivot an...
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It is no longer possible to build a stone oven if it would be clipping with a large item Two-handed and non-piercing weapons are no longer suitable for stealth attacks Names of servers will only show once the server browser is done loading and it is possible to connect ...
git config --global user.name userName git config --global user.email userEmail dayz-mod-translator / LICENSE GNU Affero General Public License v3.0 Permissions of this strongest copyleft license are conditioned on making available complete source code of licensed works and modifications, which includ...
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The lifetime tag is the time in seconds the item will stay on the map if untouched before it despawns. In this case 60 seconds X 60 minutes = 1 hour. The min tag is the minimum number of this type of item you will find on the map. When the number of items of this kind in th...
The lifetime tag is the time in seconds the item will stay on the map if untouched before it despawns. In this case 60 seconds X 60 minutes = 1 hour. The min tag is the minimum number of this type of item you will find on the map. When the number of items of this kind in th...
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functions.html functions_a.html functions_b.html functions_c.html functions_d.html functions_dup.js functions_e.html functions_f.html functions_func.html functions_func.js functions_func_b.html functions_func_c.html functions_func_d.html functions_func_e.html functions_func_f.html functions_...