R2: Attack or shoot △: Press for heavy melee attack or hold to reload firearm ▢: Firearm melee O: Change stance X: Change fire mode Inventory L2/R2: Change container to the left L1/R1: Change inventory tab Up directional button: Move selection L3: Hold for quickslots △: Equip or...
Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged tex...
Player sometimes stepping forward during melee combat with a close target while only intended for far targetsFireplaces wouldn't properly disappear if the last attachment removed were stones or a tripodIt was possible to detach the tripod from the fireplace while a pot was attached"Place" UI ...
and a real cutlass - a naval boarding sword is an evil mean heavy melee weapon with a good weight of metal in it, when you hit with it, what bones it doesn't cut into it breaks and smashes .. machete's are still called "cutlasses" in the Caribbean. Think of it as a cutlass and...
Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) Sound of ear ringing caused by the flash grenade could get stuck at some situations Ruined Zmijovka hat didn't properly reflect its state Mouse cursor was inv...
Possibility to kill an infected in melee hit (e.g. with an axe), from the backChanges to night lightingNew Noise indicator to encourage stealthy gameplayPatchnotesNotesConsider using the Steam client option to verify the integrity of the local game files to avoid corrupted data after downloading...
and sheep will be a little more lenient on you running up to them. More often than not you can get close enough to kill them with a melee weapon like an axe. Whereas animals like Deer will run away from you every time if you get too close. It's best to shoot these with a rifle...
MeleeAttackHeavyEvent() : MeleeAttackSoundEvents MeleeAttackSoundEvents() : PlayerSoundEventBase MeleeCombatData() : MeleeCombatData MeleeLog() :
DamageToZombieBodyMeleeMultiplier 对僵身体近战伤害增加百分比 DamageToZombieBodyRangeMultiplier 对僵身体远程伤害增加百分比设0.1的话10颗子弹打不死 DamageToZombieFromCarsMultiplier 车对僵伤害调百分比 ScreamHandlerIsActive 激活尖叫处理程序可能会叫来更多僵吧 ...
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