press for heavy melee attack or hold to reload firearm ▢ : firearm melee o : change stance x : change fire mode inventory l2/r2 : change container to the left l1/r1 : change inventory tab up directional button : move selection l3 : hold for quickslots △ : equip or split stacks ...
Player sometimes stepping forward during melee combat with a close target while only intended for far targetsFireplaces wouldn't properly disappear if the last attachment removed were stones or a tripodIt was possible to detach the tripod from the fireplace while a pot was attached"Place" UI ...
Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) Sound of ear ringing caused by the flash grenade could get stuck at some situations Ruined Zmijovka hat didn't properly reflect its state Mouse cursor was inv...
New movement sets for turning, injured, falling character as well as carrying heavy items around in handsNew gestures with the ability to move while using themNew stamina system, differentiating character movement speed depending on their loadNew melee combat system with attack and hit impacts ...
Added: New config parameterinvertHitDirfor melee ammo allowing to invert heavy hit animation Added:float.MINandfloat.MAX(https://feedback.bistudio.com/T157077) Added:array.Reserve Added: Script enums for constant values that were defined in C++ and not visible in script (ObjIntersect, VoiceEff...
Sharp melee weapons now inflict significantly more health damage than shock damage The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing Certain low tier sharp weapons will no longer cause push-back even when using heavy attack. Chance ...
Possibility to kill an infected in melee hit (e.g. with an axe), from the backChanges to night lightingNew Noise indicator to encourage stealthy gameplayPatchnotesNotesConsider using the Steam client option to verify the integrity of the local game files to avoid corrupted data after downloading...
GetAttackTypeByWeaponAttachments() : DayZPlayerMeleeFightLogic_LightHeavy.c GetAttackTypeFromInputs() : DayZPlayerMeleeFightLogic_LightHeavy.c GetAudioLevel() : Sound.c GetBackendApi() : BackendApi.c GetBackPointPosWS() : CarScript.c GetBandagingEffectivity() : Item...
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I can't tell you how many times I use a heavy swing at a zombie, and my melee weapon just passes right through their bodies as if they're not there. They've made the zombies more deadly, they should make the melee more reliable. I just died because I got robbed of several melee ...