Because before 1.21 any script crash was ignored (reported in logs and crashed script would be stopped). In 1.21 any crash in scripts will crash the server. No matter where would be that crash (mods/mission/mission script and perhaps serialisation and deserialisation json/XML errors). So no...
Compatibility Report Name of the game with compatibility issues: DayZ Steam AppID of the game: 221100 System Information GPU: NVIDIA 1080 TI Driver/LLVM version: nvidia-435.24.02 Kernel version: 4.20 Link to full system information repor...
2.10001 - Error when connecting to a server 2.20002 - The server rejected the connection 2.30003 - Connection errors trown from script-side 2.40004 - The client was kicked from the server 2.4.1LoginMachine Kicks (0x0030) 2.4.2RespawnMachine Kicks (0x0050) ...
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Added: SurfaceInfo script API Added: 'WeaponLiftCheckVerticalOffset' Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak) Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item Fixed: Crash with...
Changed: The game now has an error message and shuts down when it cannot find the world MODDING Added: Not-categorized input actions are now displayed within the “Unsorted” category in the keybinding menu Added: CreateFrustum function to Shape class, accessible from script ...
Does your script kill the process or is a "#shutdown" initiated? I've heard of these issues occurring, and I heard it was related to improper shutdowns. The best way to restart your server is to get BEC to initiate a #shutdown and let a restart script see your server off...
CD to batch script dir cd /D "%~dp0" :: Load settings if not exist mod.cfg ( echo Failed to find mod.cfg file. goto:ERROR ) FOR /F "tokens=*" %%i in ('type mod.cfg ^| findStr.exe "%1="') do SET %%i :: / Load Settings :: Check if "%WorkDrive%" == "" ( echo ...