Since the arrival of toxic zones to DayZ, they have been incorporated under two different concepts:1)Static toxic zones, with permanent contamination and specific loot for those areas.2)The dynamic toxic zones or airstrikes, where toxic gas bombs explode in the sky killing all life in th...
The dynamic gas gets old really fast and is too frequent and prevalent everywhere you to. To clarify, I would still keep static gas zones in Chernarus. I only mean removing the dynamic ones that become very frequent and prevalent in any playthrougt of Chernarus. Keep It Up and thank you...
Contaminated Areas These new features are available in two flavors: static and dynamic. Static zones are designed to keep high-tier treasure safe, whilst dynamic areas liven up the world. Special care has been taken to make these settings as immersive as possible through the use of dif...
Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking...
So that includes Infected, Dynamic Events, etc. ⓘ Script equivalent: GetCEApi().ToggleLootVisualisation(bool);Cluster VisOn-screen debug showing Trajectory DE stats. ⓘ Script equivalent: GetCEApi().ToggleClusterVisualisation(bool);Dynamic Events StatusOn-screen debug showing DE stats. ...
This XML will contain all spawn points for that DE, including the ones added through "Dynamic Events Vis". {{Feature|informative| For example: Running a single player mission located at "F:/Missions/ce.chernarusplus" while looking at a point for "VehicleTruck01". "F:/Missions/ce....