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Changed: Particles within cfgEffectArea.json file now require full path (instead just of a file name) Changed: Re-factor of the TriggerManager class Tweaked: PlayerBase::players static variable renamed to PlayerBase::m_ServerPlayers Tweaked: Gas Mask Filter texture has been separated from the Gas...
Added: Basic config defines are now available in the built pbo as hpp file that can be included in any custom config Added: Accessor for detecting if the player is teleported during login through 'Hive.CharacterIsLoginPositionChanged' Added: 'ButtonWidget.GetText(out string)' to get the set ...
() : <a class="el" href="d0/d62/group___debug.html#gac0d90421a3875b8c64b8ea486b83f981">EnDebug.c</a></li> <li>DebugCustomState() : <a class="el" href="d1/dcf/_base_building_base_8c.html#ad0d1f824b4301eb55f53c594b5486a5c">BaseBuildingB...
After you've set up the values, you can run docker compose up, which will automatically bring the database and the server manager up. It should then be accessible on http://localhost:8080 by default.Custom installation without DockerWhile the Docker approach is recommended because of the ease...
The trick here is to create a file in the web dir, execute it through HTTP, then remove it. Installation Add it to your composer.json: {"require": {"sixdays/opcache-bundle":"dev-master"} } or: composer require sixdays/opcache-bundle composer update sixdays/opcache-bundle ...
<li>DebugCustomState() : <a class="el" href="d1/dcf/_base_building_base_8c.html#ad0d1f824b4301eb55f53c594b5486a5c">BaseBuildingBase.c</a></li> <li>DebugDamage() : <a class="el" href="d1/d23/_plugin_remote_player_debug_client_8c.html#a...
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<a class="el" href="d6/d5b/group___custom_emote_i_ds.html#gaa4235d384cf9531e13ca4f0e44e41c53">EmoteConstants</a></li> <li>EMOTE_SUICIDE_DEATH : <a class="el" href="d6/d5b/group___custom_emote_i_ds.html#gaf2fd7352ecddff7abaf8cd1f033eff7a">EmoteConst...