勾选希望通过Datasmith导出的每个版本的框,然后点击安装(Install)。 启动上方选择的Revit版本。可能会出现以下警告: 点击固定加载(Always Load)确认每次启动Revit时皆希望Datasmith Exporter插件可用。 最终结果 安装Datasmith Exporter插件后,即可继续从Revit将场景导出为一个.udatasmith文件。请参...
Supports Revit 2018.3 - 2023 For Revit 2024+ functionality included in Revit Download 5.2 Exporter TPS Notices | Release Notes Last updated6/21/2023 View Latest Version Autodesk Navisworks Exporter Download 5.5 Exporter TPS Notices | Release Notes ...
你所使用的设计软件的官网。 要了解如何为Archicad、Revit、Rhino或者SketchUp Pro安装Datasmith导出器插件,请参考: 在Archicad中使用Datasmith 在Revit中使用Datasmith 对于Twinmotion 2023.1和Revit 2024,Datasmith导出器插件由Autodesk管理,并已内置到Revit中。无需下载或单独安装。 在Rhino中使用Datasmith 在SketchUp Pro中...
* As of Unreal Engine 5.3, Autodesk now manages newer versions of the Revit exporter plugin and is shipped directly in Revit 2024+. UE still supports this plugin and you can get older versions of the plugin from the download page. Supported File Formats and Standards Export Plugins for macOS...
Autodesk Revit 2018.3, 2019, 2020, 2021, 2022 Export Plugin Datasmith Autodesk Navisworks 2019, 2020, 2021, 2022 Export Plugin Datasmith Autodesk VRED VRED Professional 2018, 2019, 2020 Export Plugin FBX Dassault Systèmes CATIA V5 R10 - R29 Direct CAD Dassault Syst...
(The File > Import > Link .FBX features in 3ds Max are designed to work with other Autodesk products, such as Maya, Mudbox and Revit, but not with Datasmith.) Export to Datasmith Tools There are several ways for 3ds Max to export scene and geometry data to Datasmith and the U...
The Datasmith Exporter plugin for Revit features Direct Link functionality that enables you to synchronize your files into Twinmotion with a single click. You can also synchronize multiple files from Revit into the same Twinmotion project, or even mix and match them with files from other design ...
RevitMaster - This Parent Material is used for all surfaces imported from Revit. See the Revit interop guide. If you're importing content from 3ds Max or Rhino, you may find that Datasmith also creates new Parent Materials in your Project, inside the Materials/Master folde...