[24-12-09]..只有一层数据的情况下没什么区别,modify是改变某个键的值,merge是直接插入并覆盖同名数据,母键被覆盖会导致子键消失,比如你想改变{data:{data1:1, data2: 2}}中键data
此时我们输入/data modify entity 路人甲 Pos set from entity 炮灰乙 Pos 那么"路人甲"的Pos标签会和"炮灰乙"的Pos一样即[0.0d,1.0d,4.0d] 当然两个标签可以不同,但是数据类型必须符合上述子命令适用的类型否则无法更改,比如这里的Motion和Pos一样都是列表所以可以更改 比如我们输入/data modify entity 路人甲...
/data get和/data modify可以读取存储,而/data merge、/data modify、/data remove和/execute store可以写入存储。命令存储也可以通过原始JSON文本读取。示例获取执行者的饱和度: /data get entity @s foodSaturationLevel 使10格内最近的物品无法被玩家捡起: /data modify entity @e[type=item,distance=..10,l...
/data(get|merge|modify|remove)(entity|block|storage) /data这个指令有4个子指令,分别对应了3种不同的“修改”, 这些子指令是:查询(get),删除(remove),与修改(merge与modify): 它们紧接着data之后,决定了“你要干什么”。 而在无论哪一条子指令后,接下来要写入的是NBT的来源,它可以是实体(entity)的NBT,...
/data modify entity @n[type=minecraft:marker,tag=ajjgui.gui_origin] data.gui[0][{Slot:0b}].id set value "minecraft:stone" Then, in the same tick (not required if the above command is run from a widget): /function ajjgui:_reload A button running a command setting its GUI's ...
Contains event registration related to firing of a data driven entity event - for example, the minecraft:ageable_grow_up event on a chicken.Methodssubscribe unsubscribesubscribesubscribe(callback: (arg: DataDrivenEntityTriggerAfterEvent) => void, options?: EntityDataDrivenTriggerEventOptions): ...
我的世界最新版1.21如何让物品展示框隐藏?一个指令就可以! 不知道新版本如何让物品展示框隐藏?老版本指令失效?简单!一个视频告诉你答案!指令模板:/data modify entity /删除填充/ Invisible set value true直接复制使用即可!不会的私信问我#我的世界#minecraft...
This datapack allows for an easy way to createmultiple GUI in the same minecraft world! It also allows foreasy navigation and page-changing feature! Multiplayer-Friendly! The Minecart "GUI" is surrounded by interaction entity that prevents other players from opening the Minecart's Inventory without...
things: overhauls Minecraft's entity attribute system to be more dynamic and to include follow on attributes (something found in many other games); and exposes entity attributes to datapack manipulation - allowing servers/pack makers easy customisation of every aspect of the entity attribute system...
Put this code into the file and save it. Note that the only mutable values in this code for now are theminandmaxvalues. You cannot modify the generator type or the dimension identifier. JSON {"format_version":"1.18.0","minecraft:dimension": {"description": {"identifier":"minecraft:overwo...