Combat in Darksiders is heavily influenced by God of War, as I mentioned before. Usually you will be faced with multiple combatants that you try and keep busy using large sweeping strokes of your massive sword. Do enough damage to an enemy and you can walk up and press a single button ...
When walking through the door of a dungeon there’s no camera fade-out before you suddenly find yourself in a new place; you open the door and you walk right in. On top of that the overworld allows for fast travel – even from inside a dungeon, which conveniently places a checkpoint ...
But we had to decide if we wanted to walk away from [Hunt].” Adams said the decision to leave a game that wasn’t done was a hard one. “It was an intense mix of emotions,” he said. “It’s very hard to walk away from a project you invested a ton of time into.” But ...