table.insert(DamageTypes["Health"][v[1]][n], {k,v[2]})--add attribute {type name, #percent} for ___,doh in ipairs{{k,v[1]},{v[1],k}} do--loop between damage and health names if not DamageTypes["total"][doh[1]] then DamageTypes["total"][doh[1]] = {} end--init...
此模块的文档可以在模块:DamageTypes/terms/doc创建 return { Electricity = '电击', Infested = 'Infested', True = '真实', Knockback = '蹒跚', Frailty = '虚弱', Bleeding = '出血', Chilled = '寒冷', Electrocution = '放电', Immolation = '燃烧', Poisoned = '中毒', Flashbang = '失准'...
Corrosive damage is one of the six secondary elemental damage types players can use in Warframe. Each weapon in Warframe can be equipped with various elemental mods, each with its own unique effects, strengths, and weaknesses. Knowing how each damage type works is critical to performing daily ...
Puncture Damage is one of the three physical damage types. Deals increased damage to Corpus and Orokin. Its Status Effect reduces enemy's damage output and increases Critical Chance received. The status effect of Puncture damage is Weakened. It lasts 1
In the current state of the game there's actually no reason to have both terms since they now work identically. Originally Resistance was additive so you could be immune to damage types. They are saying things like Resistance for Aviator when the mod clearly says reduction. "Damage ...
Fixes towards a large panel appearing on Warframes with invisibility abilities active (includes Stalker in the Jade Shadows Quest) after being hit by Impact damage. Update 36.0(2024-06-18) Simplified Faction Resistances Grineer: Vulnerable toImpact ...
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(evt.player&&evt.player.hasSkillTag('unequip',false,{ name:evt.card?evt.card.name:null, target:player, card:evt.card })) return false; return true; }, audio:true, check:function(event,player){ if(get.damageEffect(player,event.player,player)>= 分享123 warframe吧 jxtichi012 【热修】...
Combos are the central aspect that sets combat inAnthemapart from other looter-shooters. It is also how you and your team can do the most damage when you coordinate your builds and attacks. Combos are a result of two different types of attack. The first is a Primer. This type of attack...
return DamageData["Types"][dName] end return nil end function p.tooltip(frame) local dType = getType(frame.args[1]) if dType == nil then return nil end local dName = frame.args[1] --since it has been established that the damage type exists, the first argument can be set as the na...