此模块的文档可以在模块:DamageTypes/terms/doc创建 return { Electricity = '电击', Infested = 'Infested', True = '真实', Knockback = '蹒跚', Frailty = '虚弱', Bleeding = '出血', Chilled = '寒冷', Electrocution = '放电', Immolation = '燃烧', Poisoned = '中毒', Flashbang = '失准'...
table.insert(DamageTypes["Health"][v[1]][n], {k,v[2]})--add attribute {type name, #percent} for ___,doh in ipairs{{k,v[1]},{v[1],k}} do--loop between damage and health names if not DamageTypes["total"][doh[1]] then DamageTypes["total"][doh[1]] = {} end--init...
Blast Damage is one of the six secondary elemental damage types, composed of Heat and Cold elements. Deals increased damage to Infested Deimos, but reduced on Corpus Amalgam. Its status effect causes enemies to detonate an area of effect. The status e
Puncture Damage is one of the three physical damage types. Deals increased damage to Corpus and Orokin. Its Status Effect reduces enemy's damage output and increases Critical Chance received. The status effect of Puncture damage is Weakened. It lasts 1
The TYPE of status chance is determined by the damage types on the weapon. Say a weapon has 50 damage from 10 impact, 10 puncture, 10 slash, and 20 heat. That is IF it inflicts a status effect there is 20% chance of that effect being impact, 20% chance of puncture, 20% for ...
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do you know about your own warframe's armor? in terms of mods and such. like if you can get % armor mods in combination to get 100% armor, what does that really do? We have no way of knowing how much damage it actually mitigates. Since we don't see damage numbers inflicted on ...
(evt.player&&evt.player.hasSkillTag('unequip',false,{ name:evt.card?evt.card.name:null, target:player, card:evt.card })) return false; return true; }, audio:true, check:function(event,player){ if(get.damageEffect(player,event.player,player)>= 分享123 warframe吧 jxtichi012 【热修】...
Corrosive damage is one of the six secondary elemental damage types players can use in Warframe. Each weapon in Warframe can be equipped with various elemental mods, each with its own unique effects, strengths, and weaknesses. Knowing how each damage type works is critical to performing daily...
Combos are the central aspect that sets combat inAnthemapart from other looter-shooters. It is also how you and your team can do the most damage when you coordinate your builds and attacks. Combos are a result of two different types of attack. The first is a Primer. This type of attack...