实例化使用 2D 纹理值初始化的 CD3D11_SHADER_RESOURCE_VIEW_DESC结构的新实例。 语法 C++ voidCD3D11_SHADER_RESOURCE_VIEW_DESC( ID3D11Texture2D *pTex2D, D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mostD...
Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with 2D texture values.
具現化以 2D 紋理值初始化 之CD3D11_SHADER_RESOURCE_VIEW_DESC 結構的新實例。 語法 C++ 複製 void CD3D11_SHADER_RESOURCE_VIEW_DESC( ID3D11Texture2D *pTex2D, D3D11_SRV_DIMENSION viewDimension, DXGI_FORMAT format,...