typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3...
实例化使用D3D11_BUFFEREX_SRV值初始化的CD3D11_SHADER_RESOURCE_VIEW_DESC结构的新实例。 语法 C++复制 voidCD3D11_SHADER_RESOURCE_VIEW_DESC( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags )...
CD3D11_DEPTH_STENCIL_VIEW_DESC class (Windows) IDCompositionScaleTransform3D::SetCenterX methods (Windows) mul (sm4 - asm) (Windows) MathBuildDown function (Windows) IMediaRenderer::SetSourceFromStreamAsync method (Windows) MediaRenderer.SetNextSourceFromUriAsync method (Windows) MediaRenderer.SetSo...
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS...
通过调用ID3D11Device::CreateShaderResourceView创建 shader-resource-view 说明。 若要查看 shader-resource-view 说明,请调用ID3D11ShaderResourceView::GetDesc。 要求 要求值 Headerd3d11.h (包括 D3D11Shader.h) 另请参阅 资源结构 反馈 此页面是否有帮助?
实例化 使用D3D11_SHADER_RESOURCE_VIEW_DESC 结构初始化的 CD3D11_SHADER_RESOURCE_VIEW_DESC 结构的新实例。 语法 C++ 复制 void CD3D11_SHADER_RESOURCE_VIEW_DESC( [ref] const D3D11_SHADER_RESOURCE_VIEW_DESC & o ); 参数 [ref] o 类型: const D3D11_SHADER_RESOURCE_VIEW_DESC 初始化 CD3D11...
CD3D11_RECT 结构 CD3D11_RENDER_TARGET_VIEW_DESC 结构 CD3D11_SAMPLER_DESC 结构 CD3D11_SHADER_RESOURCE_VIEW_DESC 结构 概述 CD3D11_SHADER_RESOURCE_VIEW_DESC::~CD3D11_SHADER_RESOURCE_VIEW_DESC 函数 CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC 函数 ...
CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC (D3D11_SRV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT,UINT) 函数 CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC (ID3D11Buffer*,DXGI_FORMAT,UINT,UINT,UINT,UINT) 函数 CD3D11_SHAD...
Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with 3D texture values.
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS...