I searched on web and found that there is Intel extension on this - cl_intel_d3d11_nv12_media_sharing. I checked in the device extension has it supported already. Can genius of Intel provide some detail usage help or example code on this? Thanks Regards, Simon Translate Tags: OpenCL* ...
I know that I can do this in the shader, the issue I am having is how to even get the data from the NV12 ID3D11Texture2D to the RGB texture which Unity provides to even run a shader on it. Namely, if they were both the same format, I could simply do a CopySubresourceRegion or...
EN技术改变思想 本来不想用“当我们在谈XXX的时候,我们在谈什么”这种俗气的标题,但这个文章的内容,...
When using the OneVPL video decoder in Windows it creates an ID3D11Texture2D NV12, how can we use this in DPC++ ? I have looked into Level-zero with zeMemAllocDevice and ZE_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMPORT_WIN32 / ZE_EXTERNAL_MEMORY_TYPE_FLAG_OPAQUE_WIN32 but that ge...