有大佬遇到过这种情况..有大佬遇到过这种情况吗?D3D11 fullscreen windowed那一行后面的10bit/8bit,电脑刚开机这边显示的是10bit,因为电脑一直挂着pt,电脑开着两天后就会变成8bit,无论
在没打开QQ前,potplayer播放器全屏时,按ctrl+j显示信息时,D3D11 fullscreen windowed(10 bit)。但一打开QQ,potplayer播放器全屏时,D3D11 fullscreen windowed就变为8 bit。图一为没打开QQ前,是10bit图二为打开QQ后,变为8bit 大排骨Evistix MPEG-1 1 这问题吧里有一个帖子有详细解释http://tieba.baidu....
Buffer Format: DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_B8G8R8A8_UNORMBuffer Size: 1920 x 1080, Maximum Possible Display ResolutionSync Interval: SYNC_0_WITH_TEARING, SYNC_0, SYNC_1Windowed Mode: Fullscreen, WindowedTroubleshooting
float dpi = GetDpiForWindow(Win32Application::GetHwnd()); D2D1_BITMAP_PROPERTIES1 bitmapProperties = D2D1::BitmapProperties1( D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED), dpi, dpi ); // Create descrip...
1、用NVAPI 进行D3D9抓屏,抓屏后创建HANDLE进行数据交换 2、D3D11利用D3D9传入的HANDLE使用OpenSharedResource来打开句柄实现D3D9到D3D11的数据传递 需要的库 1、NVAPI 安装完成后需要运行NVIDIA Capture SDK\bin目录下的NvFBCEnable.exe使能NVFBC抓屏 2、DXSDK_Jun10 坑(虽然已解决但是有没有大神来解释一下原理): D3D...
PPS. Which monitor is set as main only seems to matter if you don’t show the taskbar on all displays. In short, the crashes seem to be fixed as long as unreal is either not fullscreen, or is fullscreenwitha visible taskbar
有大佬遇到过这种情况..有大佬遇到过这种情况吗?D3D11 fullscreen windowed那一行后面的10bit/8bit,电脑刚开机这边显示的是10bit,因为电脑一直挂着pt,电脑开着两天后就会变成8bit,无论
创建在 Direct3D 12 中使用 Direct3D 11 功能的设备,指定要用于 Direct3D 11 互操作的预先存在的 Direct3D 12 设备。
Only 1 bit may be set. [out, optional] ppDevice Type: ID3D11Device** Pointer to the returned ID3D11Device. May be NULL. [out, optional] ppImmediateContext Type: ID3D11DeviceContext** A pointer to the returned ID3D11DeviceContext. May be NULL. [out, optional] pChosenFeatureLevel ...
Buffer Format: DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_B8G8R8A8_UNORMBuffer Size: 1920 x 1080, Maximum Possible Display ResolutionSync Interval: SYNC_0_WITH_TEARING, SYNC_0, SYNC_1Windowed Mode: Fullscreen, WindowedTroubleshooting