h Overview D3D10_1_DDI_BLEND_DESC structure D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS enumeration D3D10_1DDI_DEVICEFUNCS structure D3D10_1DDIARG_CREATESHADERRESOURCEVIEW structure D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW structure D3D10_2DDI_ADAPTERFUNCS structure D3D10_2...
D3D10_DDI_RESOURCE_USAGE列舉類型包含可識別資源使用方式的值。 Syntax C++ typedefenumD3D10_DDI_RESOURCE_USAGE { D3D10_DDI_USAGE_DEFAULT, D3D10_DDI_USAGE_IMMUTABLE, D3D10_DDI_USAGE_DYNAMIC, D3D10_DDI_USAGE_STAGING } ; 常數 展開表格 需求值 ...
ResourceReadAfterWriteHazard 函数通知用户模式显示驱动程序指定资源用作图形处理单元(GPU)的输出,并将该资源用作 GPU 的输入。 语法 C++ 复制 PFND3D10DDI_RESOURCEREADAFTERWRITEHAZARD Pfnd3d10ddiResourcereadafterwritehazard; void Pfnd3d10ddiResourcereadafterwritehazard( D3D10DDI_HDEVICE unnamedParam1,...
D3D11DDIARG_CREATERESOURCE 结构描述要创建的资源。 语法 C++ 复制 typedef struct D3D11DDIARG_CREATERESOURCE { [in] const D3D10DDI_MIPINFO *pMipInfoList; [in] const D3D10_DDIARG_SUBRESOURCE_UP *pInitialDataUP; [in] D3D10DDIRESOURCE_TYPE ResourceDimension; [in] UINT Usage; [...
PFND3D10DDI_DISABLE_DEFERRED_STAGING_RESOURCE_DESTRUCTION_CB Pfnd3d10ddiDisableDeferredStagingResourceDestructionCb;voidPfnd3d10ddiDisableDeferredStagingResourceDestructionCb( D3D10DDI_HRTCORELAYER unnamedParam1 ){...} Parameters unnamedParam1 hRuntimeDevice[in] ...
pCreateShaderResourceView[in] A pointer to aD3D11DDIARG_CREATESHADERRESOURCEVIEWstructure that describes the parameters that the user-mode display driver uses to create a shader resource view. unnamedParam3 hShaderResourceView[in] A handle to the driver's private data for the hull shader. ...
PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP Pfnd3d10ddiResourceupdatesubresourceup; void Pfnd3d10ddiResourceupdatesubresourceup( D3D10DDI_HDEVICE unnamedParam1, D3D10DDI_HRESOURCE unnamedParam2, UINT unnamedParam3, const D3D10_DDI_BOX *unnamedParam4, const VOID *unnamedParam5, UINT unname...
PFND3D10DDI_RESOURCECOPY Pfnd3d10ddiResourcecopy; void Pfnd3d10ddiResourcecopy( D3D10DDI_HDEVICE unnamedParam1, D3D10DDI_HRESOURCE unnamedParam2, D3D10DDI_HRESOURCE unnamedParam3 ) {...} ParametersunnamedParam1hDevice [in]A handle to the display device (graphics context).unnamed...
D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW结构描述一维(1-D)纹理,该纹理用于在调用 CreateShaderResourceView 函数中创建着色器资源视图。语法C++ 复制 typedef struct D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW { [in] UINT MostDetailedMip; [in] UINT FirstArraySlice; [in] UINT MipLevels; [in] ...
CalcPrivateShaderResourceViewSize(D3D10_1) 函数确定着色器资源视图的用户模式显示驱动程序专用内存区域(即内部驱动程序结构的大小,而不是资源视频内存的大小)的大小。 语法 C++ 复制 PFND3D10_1DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE Pfnd3d101DdiCalcprivateshaderresourceviewsize; SIZE_T Pf...