6 (-2)12 (+1)10 (+0)5 (-3)14 (+2)8 (-1) SkillsIntimidation+1,Perception+4 Proficiency Bonus+2 Condition Immunitiescharmed,exhaustion,frightened SensespassivePerception14 Languages— Challenge1/8 (25 XP) ACTIONS Peck.Melee Weapon Attack:+3 to hit, reach 5 ft., one creature.Hit:4 (...
Dawnwarden[edit] Fighter Subclass In the breaking light of dawn, where hope outshines the shadow, the Dawnwarden stands as a guardian of light and life. Drawing power from the first rays of the sun, these noble warriors embody the resilience and renewal that dawn represents. Clad in armor ...
Rogue Subclass Much like the assassin subclass, Alchemists specialize in the art of killing discreetly (or not who am I to judge) the few rogues that chose this class are masters at using potions to control life and death. Tools of the Trade ...
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Whenever it takes damage, you take the same amount. This damage can't be reduced by Spirit Bond, and the damage doesn't trigger itself. It regains 3 points at the end of each of its turns. 0.00 (0 votes) Back toMain Page→5e Homebrew→Character Options→Subclasses...
At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the duration is extended an additional round for every two spell levels above 1st. 0.00 (0 votes) Back toMain Page→5e Homebrew→Spells→Cleric
Rogue Subclass Deceptives use of their charisma abilities to achieve their goals, they aren't a battle type and they know it, so they always try to solve problems with dialoges, deceiving anyone who was needed. When avoiding the battle isn't a choice, they choose the deadly way, like a...
In the heart of combat, the Rune Warden stands tall, a conduit of ancient forces, channeling the raw essence of the universe through the tip of their blade. Around them, the air crackles with the power of the runes, each one a word in the language of creation, spoken with the intent ...
SensespassivePerception10 Languages— Challenge7 (2,900 XP) Horrid Markings.When a creature that can read the Fathertongue language tries to understand the sigils on the guardian's chest, they must make a DC 18 Wisdom saving throw or be frightened by the guardian for 1 minute. ...