Set attribute level:Game.SetLevel(“[attribute name]”, 20) Give yourself skill points:Game.GiveDevPoints(“Attribute”, 5) Give yourself perk points:Game.GiveDevPoints(“Primary”, 3) Infinite stamina:Game.InfiniteStamina(true) Max health:Game.ModStatPlayer(“Health”, “99999”) Max carry c...
Added a disabled state to mod slots when there are no available mods to equip. Optimizations for Crafting panel and items display. Fixed an overlapping tooltip of Body attribute in the Character menu. Visual effect for adding attribute points in the Character menu should no longer be missing aft...
Edgerunner(20 Attribute Points required) increases your Cyberware Capacity by 50, which can pass over your Max Capacity limit at the cost of your Health. However, with each point over you get a Damage boost, Crit Rate, and Crit Damage, the whole package to make your builds overpowered in ...
To get these points or even the money to buy cyber implants or vehicles, you need to do missions. The missions in Cyberpunk 2077 are divided into three types, story missions that directly move the story forward, side missions that may or may not have an impact on the main story, and g...
Hey Tig, really digging the simplicity of your mod. Do I have your permission to publish a somewhat balanced edit of it? Thanks in advance. TourmyGemz member 0 kudos 23 March 2024, 12:37AM So like, can I use these to get attribute points past the max amount you can get in nor...
and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you con...
You want to take on bigger challenges early in the game. The build works perfectly well even at character level 15, out of 50. By that point, you should have earned around 35 Attribute Points, out of which you only need 20 to max out your Intelligence. Of the remaining points, you co...
Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing. We merged the previous Skills into five new ones – Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On ...
and so on. Because we introduced extensive changes to the Perk system,your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you conti...
Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60...