Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open. Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after de...
Once you reach the Talkin' 'Bout A Revolution quest, make sure you agree to help Judy. The next quest, Pisces, also has some important choices, so you'll need to make sure you refuse to go along with Maiko's plan and don't accept the payment from Maiko. Once that's done, wait ...
You will find the room in the building across from the Pyramid in Dogtown, Pacifica. Jump up to the walkway on the side of the building and keep hugging the left wall till you reach the end. There will be a window that you can jump through, and the room will be around the next cor...
For players who followed the main quest line in Cyberpunk 2077, the game delivered the message that there is no fighting the status quo. The tabletop RPG from which Cyberpunk 2077 takes its setting contains four major axioms for player characters, the last of which are "Live on the Edge" ...
You can cover a lot of ground and with the mantis blades even reach up to enemies on very high platforms. They also come in handy for lunges there, too. For the same reason. The time spent airborne is plenty to set up mantis lunges and minimize being hit. It'll also get you way ...
With five Attributes that can each reach Level 20 (that’s 100 Attribute points for those keeping track), you won’t be able to max out all your stats with the current level cap. But you are given some options for AP allocation at the beginning of the game during character creation ...
Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored. Getting knocked down by vehicles no longer kills V after un...
Cyberpunk 2077 has heaps of features that CD Projekt Red left on the cutting room floor. One of them involved using body augmentation to run across walls to end up in tricky-to-reach spots. While the developer removed the feature due to “design reasons”, one modder has taken it upon ...
jumping ability that really opens up the verticality of Night City, giving you new routes and places to explore that otherwise would pass you by. It’s actually surprising how much of the game is hidden above where you can normally reach, and the game doesn’t really ever tell you to ...
a player can line up a ricochet shot to hit a hard-to-reach enemy, or use a Smart Weapon to remove aim from the equation entirely.Night City Wireshowed off a variety of play styles to choose from, including a Smart Weapon grenade launcher that allows the player to casually lob an explo...