Custom Shaders Patch,简称CSP,是一个神力科莎的光影补丁。其实这个补丁不仅包含光影,还在其他很多方面譬如AI,截图,后视镜,轮胎,甚至车辆物理等方面做了很多的改进。神力科莎必备,赶紧按照视频里的教程安装起来。Custom Shaders Patch 0.1.36版本下载链接:https://
I made my own version of one of the four "Custom Shaders Patch" apps (available here:https://github.com/ac-custom-shaders-patch/acc-extension-apps). Its the debug app and atm it replaces the original in "assettocorsa\apps\python\AccExtHelper" completely, as it has the same base. To...
Hi there, I installed Custom shaders patch via Content Manager, but when it is active, the sun rays are extremely bright. See examples below: It is not...
【神力科莎教程系列】 如何安装Custom Shaders Patch - 神力科莎光影补丁_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili 转自:https://www.bilibili.com/video/av83726404/?share_medium=web&share_source=baidu&bbid=FFFF300E-19D8-4FA8-964F-7FA023F5BFE85491infoc&ts=1581306346272...
Configs and apps specially for Assetto Corsa Custom Shaders Patch 281followers https://trello.com/b/xq54vHsX/ac-patch illvdg13@gmail.com PinnedLoading acc-extension-configacc-extension-configPublic Configuration files for Assetto Corsa Custom Shaders Patch ...
Custom Shaders Patch.开发进度搬运 作者很懒,还木有写简介o(╯□╰)o
ShaderOthers ShaderSpot ShaderUnit Shape Share ShareContract SharedDataSource SharedProject SharedProjectError SharedProjectPrivate SharedProjectWarning SharedStepSet ShareLink ShareSnapshot ShelvePendingChanges Shortcut ShowAllAttributes ShowAllCode ShowAllConfigurations ShowAllFiles ShowAllThreads ShowAs...
Moved native display buffer to a different location, so GePatch works for some more games. Please note that only GePatch v0.18 or above will only work, older versions will cause a black screen. If you're using GTANativeRes, please download the latest binary as well. ...
*Bugfixes NOTE: when fixing this for steam, the arrangement was too silly :p , and please no activate in settings waters shaders and shadows please, in case you did put in the console the following 2 commands: shadows 0, cg_water 0, thanks for your attention ...
(Shader.Find("Diffuse")); newCursor.GetComponent<Renderer>().material.color = Color.green; return newCursor; } /// /// Create the analysis label object /// private GameObject CreateLabel() { // Create a sphere as new cursor GameObject newLabel = new GameObject(); // Resize the n...