You can now launch the custom modpack by hitting the play button! Mods & Plugins Still got questions? Require further help? Come chat with us and we will get back to you as soon as possible! Contact Support Step 1: Navigate to the Minecraft tab and click on Create Custom ...
Splash screen Custom Entity Models Custom Colors Anisotropic Filtering Sky Q: Something is not working for me or I want to suggest an idea A: Write it on our discord Q: Is this a client modpack? A: Yes By purchasing a server using my promo code " creanter " you greatly help me crea...
actually accessing the health menu and using any of the items from the mod crash the game. I'm currently working on fixing this. In the meantime, it's advised not to access the health menu or use the healing items until a fix can be implemented....
custom(HTLibHelper.prefix("entity_predicate_type")); HTEntityPredicateType<AndEntityPredicate> AND = register("and", AndEntityPredicate.CODEC); HTEntityPredicateType<OrEntityPredicate> OR = register("or", OrEntityPredicate.CODEC); HTEntityPredicateType<NotEntityPredicate> NOT = register("not", ...
Command: The/shopkeeper replaceAllWithVanillaVillagerscommand ignores the custom equipment for now, because vanilla villagers can end up dropping the equipped items, e.g. on death, which might not be intended. Debug: Extend the/shopkeeper debugCreateShopscommand to accept an argumenttestEquipment: Whe...
Hi. I have no idea what exactly to write in here.. I would be happy if there would be an option to send thumbnails of custom modpacks to friends. Since me and a few friends regularly play custom modpacks, we have many modpacks with the default thumbnail. Thus, it would be nice if...
at cpw.mods.fml.relauncher.CoreModManager.loadCoreMod(CoreModManager.java:386) at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:310) at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:212) ...
- Guardians now bounce on their side when they are not in the water. NOTE:This resource pack requires at leastOptiFinein order to function properly! If the resource pack is not working correctly, please check following settings. "Video Settings → Quality → Custom Entity Models" → ON. ...
A modpack specially designed to bring an incredibly hardcore and semi-realism challenge revolving around survival, RPG elements, and adventure-like exploration.
The biome tags "tombstone:has_structure/abandoned_grave_land" and "tombstone:has_structure/abandoned_grave_ocean" allows to edit the available biomes (with a datapack or a tweaker mod). The equipement loots can be configured with the 3 item tags: "tombstone:lootable/armor", "tombstone:lootable...