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using CUE4Parse.UE4.Versions; using Newtonsoft.Json; namespace CUE4Parse.UE4.Assets.Exports.StaticMesh namespace CUE4Parse.UE4.Assets.Exports.StaticMesh; [JsonConverter(typeof(FStaticMeshRenderDataConverter))] public class FStaticMeshRenderData { [JsonConverter(typeof(FStaticMeshRenderDataConverter...
using CUE4Parse.UE4.VirtualFileSystem; using AesProvider = CUE4Parse.Encryption.Aes.Aes; namespace CUE4Parse.GameTypes.DreamStar.Encryption.Aes; public static class DreamStarAes { public static byte[] DreamStarDecrypt(byte[] bytes, int beginOffset, int count, bool isIndex, IAesVfsReader reade...
A port of Amrsatrio/BlenderUmap to C# and CUE4Parse. - GitHub - TrevTV/BlenderUMap: A port of Amrsatrio/BlenderUmap to C# and CUE4Parse.
git clone https://github.com/FabianFG/CUE4Parse.git --recursive Example var provider = new DefaultFileProvider(ARCHIVE_DIRECTORY_HERE, SearchOption.TopDirectoryOnly, true, new VersionContainer(EGame.GAME_UE4_27)); provider.Initialize(); // will scan the archive directory for supported file extens...