* This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * *** */ /* USER CODE END Header */ /* Includes ---*/ #include "...
EveryGameObjectUpdate invoke from same frame if caller is called before MainThreadDispatcher.Update(I recommend MainThreadDispatcher called first than others(ScriptExecutionOrder makes -32000) EveryLateUpdate, EveryEndOfFrame invoke from same frame. EveryUpdate, invoke from next frame....
Make sure the Tool/IDE selection is TrueSTUDIO 4.3.1 (as of STM32CubeMX 4.6.0), and note down the “Toolchain Folder Location”. I found it necessary to empty the old “Toolchain Folder” before each code generation, otherwise the project file just keep growing regardless of settings (this...
Describe the set-up The board - STM32WB55CC IDE - STM32CubeIDE version: 1.12.0. HAL version - 1.16.0 Describe the bug I use the HAL_UARTEx_ReceiveToIdle_DMA() function. DMA in ring mode. When the HAL_UARTEx_RxEventCallback() interrupt is...