这里就需要解释下节点的意思了: Configuration节点,可以用于MSBuild传参,后续写关于MSBuild会详细列出,这里参数用于MSBuild编译方式,一种是Dabug,还有一种是Release,直观就是文件生成bin目录中生成是Debug还是Release Platform节点,这个是表示运行解决方案平台,在VS项目属性中修改,VS中“配置管理器”-->“活动解决方案平...
为了加条件——有的属性在 Debug 和 Release 下不一样(例如条件编译符DefineConstants) 额外说一下,Debug和Release这两个值其实是在某处一个名为Configuration的属性定义的,它们其实只是普通的字符串而已,没什么特殊的意义,只是有很多的PropertyGroup加上了DebugRelease的判断条件才使得不同的Configuration具有不同的其他属...
为了加条件——有的属性在 Debug 和 Release 下不一样(例如条件编译符DefineConstants) 额外说一下,Debug和Release这两个值其实是在某处一个名为Configuration的属性定义的,它们其实只是普通的字符串而已,没什么特殊的意义,只是有很多的PropertyGroup加上了DebugRelease的判断条件才使得不同的Configuration具有不同的其他属...
xml version="1.0" encoding="utf-8"?><ProjectToolsVersion="15.0"DefaultTargets="Build"xmlns="http://schemas.microsoft.com/developer/msbuild/2003"><ImportProject="..\packages\MSTest.TestAdapter.1.2.0\build\net45\MSTest.TestAdapter.props"Condition="Exists('..\packages\MSTest.TestAdapter.1.2.0...
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> ...
用户可以通过http请求,向搜索引擎服务器提交一定格式的XML文件,生成索引;也可以通过Http Get操作提出查找...
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorRepo...
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'"> <DefineConstants>$(DefineConstants)TRACE SERVICE</DefineConstants> </PropertyGroup> <ItemGroup> <Compile Remove="docs\**" /> <Compile Remove="GameDesigner\Component~\**" /> <Compile Remove="GameDesigner\Example...
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